Organic, on 16 March 2010 - 11:56 PM, said:
You did say MMO, Vala. ;)
Indeed that is why I mentioned that "That question you ask tells me you didn't get my point of view :) Also my thoughts weren't limited to MMORPGs only, but to MORPGs as well"
Indirectly agreed that I did a mistake with only posting the word MMO while thinking MMOs and MO, or rather RPGs in general.

*Smartassing for a sec* Sorry
Organic, on 16 March 2010 - 11:56 PM, said:
That said, the discussion's really about what may be missing or should be balanced based on the stats spreadsheet.
I don't think Warriors need a stealth given they already have a huge HP pool. The only bit of concern I'd see was the 2M distance. With lag, is that going to cause a ton of the dreaded "You are not close enough to your target" errors? I realize they won't get that actual error, but the effect is the same: difficulty landing their skills. Maybe the fact that they're attacking the fastest will help things land before a larger ping catches up with them?
I already experienced that pain with 4m targeting, having a ping of 250+ was already problematic but that's because I played on an US server from EU side. (It happened on Requiem). I'm pretty sure En Masse will set up EU servers in EU.
For the heatlh, it is indeed a huge pool but since they have lower dmg, lower defence, lower resistance. I think it balances out quite well. Probably might need to invest quite some money in healing potions *.*