Jewelry, Armor, Weapons, and Enhancement Crystals Stats (Video)
#1
Posted 26 March 2010 - 07:29 PM
I've listed the items and their stats (as best as I could determine), suggested what I think the video shows us in terms of customization, and then asked a few questions at the end.
http://www.youtube.c...feature=related
Items Displayed In Video
Starting at 0:27....
1. Shining Glass Ring of Griffon.
5Available for level?
Not sure what the red 2 means.
Critical strike hit rate increased by 1.
Auto Selling? Purchase Agency? Available.
2. Dual Sword of Traveler (Reward).
Dual Sword
Warrior Restriction
Not sure what the red 20 means.
Warrior's dual sword made for rapid and swift attacks. Right-click the item to equip. Dual sword of supplies designed for mass production. Trade available.
Crystal Slot Status (3/3)
Enhancement Crystal Lv 1: Increase lethargic status occurrences for rear attack (1). Lethargic status occurrence increases by 7.8% for rear attacks. Right-click to have it socketed into weapon. May get broken when detached.
Enhancement Crystal Lv 1: Bonus damage given at lethargic status (1). Gives 13% bonus damage to the enemy when attacking the enemy in lethargic status. Right-click to have it socketed into weapon. May get broken when detached.
Enhancement Crystal Lvl 1: Max MP (1). Max MP increases by 16. Right-click to have it socketed into weapon. May get broken when detached.
3. Light Suit of Traveler (reward).
Light mail?
Warrior, Slayer, Archer restriction
5Available for level?
Again, not sure what the red 12 means.
Armor of supplies designed for mass production. Armor for torso that enhances agility, made of strong leather patch?. Right-click the item to equip.
Trade available.
Crystal Slot Status (3/3)
Enhancement Crystal Lv 1: Defense (1). Defense increases by 6. Right-click to have it socketed into weapon. May get broken when detached.
Enhancement Crystal Lv 1: HP Regen (1). Regenerates 4 HP every 5 seconds. Right-click to have it socketed into weapon. May get broken when detached.
Enhancement Crystal Lv 1: Movement Speed (1). Movement Speed while not in combat increases by 15. Right-click to have it socketed into weapon. May get broken when detached.
4. Strong Glass Earrings of Black Bear.
Earring.
5Available for level?
Not sure what the red 4 is
Maximum MP increases by 26
Auto Selling. Purchase agency Available.
5. Enhancement Crystal Lv 1: Diminish damage taken at lethargic status
Diminishes damage taken while in lethargic status by 15%.
Right-click to have it socketed into weapon. May get broken when detached.
Auto Selling. Auto Buying. Purchase agency Available.
5. Antique Broad Sword of Traveler
Two-Handed Sword
Slayer Restriction
(Not sure what this line says.)
Aged and worn-out broad sword. Slayer's broad sword with wide attack range and strong power. Right-click the item to equip.
Security. Auto Selling. Purchase agency Available.
Crystal Slot Status (0/3)
(Next sword is a duplicate of the Antique Broad Sword of Traveler.)
So What Does That Show Us?
It appears the crystals:
1. Give bonuses based on your status (e.g. lethargic, behind the target, lowers damage received when in a status, out of combat)
2. Give bonuses based on your target's status (e.g. +damage when behind lethargic target)
3. Give direct buffs to your stats (e.g. +6 Defense, +26 MP, +15 Movement Speed)
4. Give Regeneration effects (+4 HP/5 secs)
5. Can be detached and reapplied, though you risk breaking the crystal
6. Were not in terribly short supply as that player had multiple other crystals in their inventory and had max socketed both their weapon and armor already.
7. Come in various levels. The one we saw here Lv 1.
It appears weapons and armor:
1. Can be socketed with up to three crystals very early in the game.
2. Can have a max of 4 crystals each.
It appears for jewelry:
1. There are two earring slots.
2. There are two ring slots.
3. It cannot be socketed.
A Few Questions
1. What does "5Available for level" mean or is that a typo of some kind?
2. What is the number in red mean?
3. Are talent trees even needed when you can easily customize your character in a completely different way from everyone else?
Full HP Regen? Full +Lethargic Damage build? Full HP/Defense build? I think this gives players much more freedom than only getting to choose a talent tree.
4. Do the armor and weapon crystals share the same buffs or are there buffs that are unique to each type?
Armor had HP Regen, weapon had +MP. Can you get 8 +HP Regen or would the max be 4 since those are only socketable in Armor?
5. What do the terms "Security", "Auto Selling", "Auto Buying", and "Purchase Agency Available" mean?
Security = locked to your character?
Auto Selling = a vendor command to sell "trash" in your inventory or a Homunculus function?
Auto Buying = Homunculus function?
Purchase Agency Available = can be traded and put on the Auction House?
6. Does the "Designed for mass production" mean anything? In other words, will the rarity of the item be evident in those descriptions or are we looking for gear that has a different colored name? (Notice, all of the gear shown have the yellow/gold name color.)
#2
Posted 26 March 2010 - 08:45 PM
#3
Posted 26 March 2010 - 08:48 PM
Tired Lorgarn...is tired. It's too late for me to dvelve to much in to this. I have played BF:BC2 since 10am yesterday.
However, now I got something planned for tomorrow. Always nice to do a bit of research at the morning together with a nice cup of tea.
Keep it up, you're a great contributor to this community Organic.
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"Rock's longest, strangest trip, the Grateful Dead"
#4
#5
Posted 26 March 2010 - 08:58 PM
Lorgarn, on 26 March 2010 - 06:48 PM, said:
Tired Lorgarn...is tired. It's too late for me to dvelve to much in to this. I have played BF:BC2 since 10am yesterday.
However, now I got something planned for tomorrow. Always nice to do a bit of research at the morning together with a nice cup of tea.
Keep it up, you're a great contributor to this community Organic.
Hey, thanks, Lorgarn. :)
Also, I found a new stat called EP. I added it to the Core Mechanics thread as well. I'm VERY curious as to what that does! I'm looking forward to your feedback.
#6
Posted 26 March 2010 - 10:28 PM
Great post, very informative!
Organic, on 26 March 2010 - 08:29 PM, said:
#7
Posted 26 March 2010 - 11:41 PM
HolyAegis, on 26 March 2010 - 08:28 PM, said:
Great post, very informative!
Organic, on 26 March 2010 - 08:29 PM, said:
Hey, thanks, Aegis. Wish I could get the Core Mechanics post over at Tera-Online since there's so much more chatter there. Hopefully they'll update their forums soon as we can edit forever. :)
#9
Posted 27 March 2010 - 05:49 AM
Organic, on 26 March 2010 - 07:29 PM, said:
"Avaliable for level 5"
Quote
Are there talent trees? All i noticed are skills you get on certain levels.
Quote
I seen some buffs only on weapon and some only on armour crystals in CBT3. But it might change later in game.
#10
Posted 27 March 2010 - 06:35 AM
#11
Posted 27 March 2010 - 03:33 PM
WithoutNick, on 27 March 2010 - 03:33 AM, said:
Since the "broken when detached" message is ONLY on that Crystal, I'd say Enchantment Crystals can be removed from gear. But, while doing so, you risk breaking the Enchantment Crystals. Also, there is already a mechanics precedent set in the game in that there is a chance of Enchantment Crystals breaking when you die.
#12
Posted 27 March 2010 - 03:35 PM
khanbg, on 27 March 2010 - 04:35 AM, said:
It has not been lifted. However, that doesn't prevent the rest of us from starting to work on the core mechanics. Some of this can be learned simply by watching videos and looking at damage done and whatnot. The rest of it, we'll have to wait a few more months. :)
That said, people are breaking their NDAs all the time so we are learning things a bit ahead of the curve anyway. (Not suggesting you do that!)
And that said, I know speak or read Korean, so the best I can do is what's been demonstrated by En Masse or in FGT1 English videos. :)
#13
Posted 27 March 2010 - 03:37 PM
biplex, on 27 March 2010 - 03:49 AM, said:
Organic, on 26 March 2010 - 07:29 PM, said:
"Avaliable for level 5"
Quote
Are there talent trees? All i noticed are skills you get on certain levels.
Quote
I seen some buffs only on weapon and some only on armour crystals in CBT3. But it might change later in game.
There are no talent trees that I've seen at this time. Any time a video shows a player going to their skills list, it's shown in two tabs: Active and Passive. They can drag and drop a skill from that list to their shortcut bars and use it immediately. There wasn't any additional training that needed to be done (that I can see) and there wasn't a skill tree they had to assign points to in order to use that skill.
While I feel talent trees offer a player a choice in how to play their character, I honestly feel they don't offer much choice. There will always be a preferred spec and lots of pressure to play like that in order to have a character worth inviting to parties, doing certain instances, etc.
I believe Enchantment Stone customization offers far more options than just having three provided by a talent tree.
#15
Posted 03 April 2010 - 04:32 AM
#16
Posted 22 April 2010 - 05:42 PM
Does this mean that if I were to find some lengthy footage of FGT, similar to the one shown in the OP, I could freely link it here without being in trouble with the site?

You claim to fear no man, yet never walk without crew--
Ever since you learned the name of the Fatal Fool.
#17
Posted 22 April 2010 - 08:41 PM
#18
Posted 27 April 2010 - 07:49 PM
F8L Fool, on 22 April 2010 - 03:42 PM, said:
Does this mean that if I were to find some lengthy footage of FGT, similar to the one shown in the OP, I could freely link it here without being in trouble with the site?
Once the material is available online and in the public domain, linking to it is fine, IMO (not that it's worth much). We saw plenty leaked from FGT1. As long as you weren't the one posting that information, you aren't held responsible for any breech.
It'd be different if you knowingly posted content that you obtained while participating in the FGTs.
#19
Posted 29 July 2010 - 08:07 AM
The red line in the rings and weapons says attack stat.
The red line in the earrings and armor says defense stat.
If the tank dies it is the healer's fault.
If a dps dies it is their own **** fault.

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