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Jewelry, Armor, Weapons, and Enhancement Crystals Stats (Video)

#1 User is offline   Organic Icon

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Posted 26 March 2010 - 07:29 PM

In this video, we get to see jewelry, weapons, an armor torso piece, and various enhancement crystals. It think this gives us a first look into how customized you can make your character just by socketing various crystals.

I've listed the items and their stats (as best as I could determine), suggested what I think the video shows us in terms of customization, and then asked a few questions at the end.

http://www.youtube.c...feature=related


Items Displayed In Video

Starting at 0:27....

1. Shining Glass Ring of Griffon.

5Available for level?
Not sure what the red 2 means.
Critical strike hit rate increased by 1.
Auto Selling? Purchase Agency? Available.

2. Dual Sword of Traveler (Reward).

Dual Sword
Warrior Restriction
Not sure what the red 20 means.

Warrior's dual sword made for rapid and swift attacks. Right-click the item to equip. Dual sword of supplies designed for mass production. Trade available.

Crystal Slot Status (3/3)

Enhancement Crystal Lv 1: Increase lethargic status occurrences for rear attack (1). Lethargic status occurrence increases by 7.8% for rear attacks. Right-click to have it socketed into weapon. May get broken when detached.

Enhancement Crystal Lv 1: Bonus damage given at lethargic status (1). Gives 13% bonus damage to the enemy when attacking the enemy in lethargic status. Right-click to have it socketed into weapon. May get broken when detached.

Enhancement Crystal Lvl 1: Max MP (1). Max MP increases by 16. Right-click to have it socketed into weapon. May get broken when detached.

3. Light Suit of Traveler (reward).

Light mail?
Warrior, Slayer, Archer restriction
5Available for level?
Again, not sure what the red 12 means.

Armor of supplies designed for mass production. Armor for torso that enhances agility, made of strong leather patch?. Right-click the item to equip.

Trade available.

Crystal Slot Status (3/3)

Enhancement Crystal Lv 1: Defense (1). Defense increases by 6. Right-click to have it socketed into weapon. May get broken when detached.

Enhancement Crystal Lv 1: HP Regen (1). Regenerates 4 HP every 5 seconds. Right-click to have it socketed into weapon. May get broken when detached.

Enhancement Crystal Lv 1: Movement Speed (1). Movement Speed while not in combat increases by 15. Right-click to have it socketed into weapon. May get broken when detached.

4. Strong Glass Earrings of Black Bear.
Earring.
5Available for level?
Not sure what the red 4 is
Maximum MP increases by 26
Auto Selling. Purchase agency Available.

5. Enhancement Crystal Lv 1: Diminish damage taken at lethargic status
Diminishes damage taken while in lethargic status by 15%.

Right-click to have it socketed into weapon. May get broken when detached.
Auto Selling. Auto Buying. Purchase agency Available.

5. Antique Broad Sword of Traveler
Two-Handed Sword
Slayer Restriction
(Not sure what this line says.)

Aged and worn-out broad sword. Slayer's broad sword with wide attack range and strong power. Right-click the item to equip.
Security. Auto Selling. Purchase agency Available.

Crystal Slot Status (0/3)

(Next sword is a duplicate of the Antique Broad Sword of Traveler.)


So What Does That Show Us?

It appears the crystals:

1. Give bonuses based on your status (e.g. lethargic, behind the target, lowers damage received when in a status, out of combat)
2. Give bonuses based on your target's status (e.g. +damage when behind lethargic target)
3. Give direct buffs to your stats (e.g. +6 Defense, +26 MP, +15 Movement Speed)
4. Give Regeneration effects (+4 HP/5 secs)
5. Can be detached and reapplied, though you risk breaking the crystal
6. Were not in terribly short supply as that player had multiple other crystals in their inventory and had max socketed both their weapon and armor already.
7. Come in various levels. The one we saw here Lv 1.

It appears weapons and armor:

1. Can be socketed with up to three crystals very early in the game.
2. Can have a max of 4 crystals each.

It appears for jewelry:

1. There are two earring slots.
2. There are two ring slots.
3. It cannot be socketed.


A Few Questions

1. What does "5Available for level" mean or is that a typo of some kind?

2. What is the number in red mean?

3. Are talent trees even needed when you can easily customize your character in a completely different way from everyone else?


Full HP Regen? Full +Lethargic Damage build? Full HP/Defense build? I think this gives players much more freedom than only getting to choose a talent tree.

4. Do the armor and weapon crystals share the same buffs or are there buffs that are unique to each type?

Armor had HP Regen, weapon had +MP. Can you get 8 +HP Regen or would the max be 4 since those are only socketable in Armor?

5. What do the terms "Security", "Auto Selling", "Auto Buying", and "Purchase Agency Available" mean?

Security = locked to your character?
Auto Selling = a vendor command to sell "trash" in your inventory or a Homunculus function?
Auto Buying = Homunculus function?
Purchase Agency Available = can be traded and put on the Auction House?

6. Does the "Designed for mass production" mean anything? In other words, will the rarity of the item be evident in those descriptions or are we looking for gear that has a different colored name? (Notice, all of the gear shown have the yellow/gold name color.)
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#2 User is offline   Caelixian Icon

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Posted 26 March 2010 - 08:45 PM

Nice post, can I use some for the podcast?
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#3 User is offline   Lorgarn Icon

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Posted 26 March 2010 - 08:48 PM

Interesting post is interesting.

Tired Lorgarn...is tired. It's too late for me to dvelve to much in to this. I have played BF:BC2 since 10am yesterday.

However, now I got something planned for tomorrow. Always nice to do a bit of research at the morning together with a nice cup of tea.

Keep it up, you're a great contributor to this community Organic.
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#4 User is offline   Organic Icon

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Posted 26 March 2010 - 08:57 PM

View PostCaelixian, on 26 March 2010 - 06:45 PM, said:

Nice post, can I use some for the podcast?
:thumbsup:


Yeah, please do! I've added some of it over to the Core Mechanics thread as well and am hoping to help solidify more of the math as we complete more CBs and FGTs.
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#5 User is offline   Organic Icon

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Posted 26 March 2010 - 08:58 PM

View PostLorgarn, on 26 March 2010 - 06:48 PM, said:

Interesting post is interesting.

Tired Lorgarn...is tired. It's too late for me to dvelve to much in to this. I have played BF:BC2 since 10am yesterday.

However, now I got something planned for tomorrow. Always nice to do a bit of research at the morning together with a nice cup of tea.

Keep it up, you're a great contributor to this community Organic.


Hey, thanks, Lorgarn. :)

Also, I found a new stat called EP. I added it to the Core Mechanics thread as well. I'm VERY curious as to what that does! I'm looking forward to your feedback.
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#6 User is offline   HolyAegis Icon

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Posted 26 March 2010 - 10:28 PM

VERY interesting post, makes me VERY excited. I am glad to see other bonuses like passive regeneration and speed be avaliable to socket rather then simply "slot moar attack" "slot moar hps" .

Great post, very informative! :woot:

View PostOrganic, on 26 March 2010 - 08:29 PM, said:

Enhancement Crystal Lv 1: Movement Speed (1). Movement Speed while not in combat increases by 15. Right-click to have it socketed into weapon. May get broken when detached.

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#7 User is offline   Organic Icon

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Posted 26 March 2010 - 11:41 PM

View PostHolyAegis, on 26 March 2010 - 08:28 PM, said:

VERY interesting post, makes me VERY excited. I am glad to see other bonuses like passive regeneration and speed be avaliable to socket rather then simply "slot moar attack" "slot moar hps" .
Great post, very informative! :woot:

View PostOrganic, on 26 March 2010 - 08:29 PM, said:

Enhancement Crystal Lv 1: Movement Speed (1). Movement Speed while not in combat increases by 15. Right-click to have it socketed into weapon. May get broken when detached.


Hey, thanks, Aegis. Wish I could get the Core Mechanics post over at Tera-Online since there's so much more chatter there. Hopefully they'll update their forums soon as we can edit forever. :)
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#8 User is offline   WithoutNick Icon

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Posted 27 March 2010 - 05:33 AM

"May get broken when detached" It will broke only crystal or whole weapon/gear?
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Posted 27 March 2010 - 05:49 AM

View PostOrganic, on 26 March 2010 - 07:29 PM, said:

1. What does "5Available for level" mean or is that a typo of some kind?


"Avaliable for level 5"

Quote

3. Are talent trees even needed when you can easily customize your character in a completely different way from everyone else?

Are there talent trees? All i noticed are skills you get on certain levels.

Quote

4. Do the armor and weapon crystals share the same buffs or are there buffs that are unique to each type?

I seen some buffs only on weapon and some only on armour crystals in CBT3. But it might change later in game.
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#10 User is offline   khanbg Icon

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Posted 27 March 2010 - 06:35 AM

I'm sorry to ask and forgive me if I'm wrong, but when was the NDA on the first EU/US FGT lifted? Really hate sounding like a ******* that doesn't want to share information due to some rule, but if it's gone: yay I can finally start posting in theory-crafting threads(since I'm also from the 1st FGT and can also help a lot).If it's not: try discussing these things based on videos from the korean closed beta,guys. :)
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#11 User is offline   Organic Icon

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Posted 27 March 2010 - 03:33 PM

View PostWithoutNick, on 27 March 2010 - 03:33 AM, said:

"May get broken when detached" It will broke only crystal or whole weapon/gear?


Since the "broken when detached" message is ONLY on that Crystal, I'd say Enchantment Crystals can be removed from gear. But, while doing so, you risk breaking the Enchantment Crystals. Also, there is already a mechanics precedent set in the game in that there is a chance of Enchantment Crystals breaking when you die.
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#12 User is offline   Organic Icon

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Posted 27 March 2010 - 03:35 PM

View Postkhanbg, on 27 March 2010 - 04:35 AM, said:

I'm sorry to ask and forgive me if I'm wrong, but when was the NDA on the first EU/US FGT lifted? Really hate sounding like a ******* that doesn't want to share information due to some rule, but if it's gone: yay I can finally start posting in theory-crafting threads(since I'm also from the 1st FGT and can also help a lot).If it's not: try discussing these things based on videos from the korean closed beta,guys. :)


It has not been lifted. However, that doesn't prevent the rest of us from starting to work on the core mechanics. Some of this can be learned simply by watching videos and looking at damage done and whatnot. The rest of it, we'll have to wait a few more months. :)

That said, people are breaking their NDAs all the time so we are learning things a bit ahead of the curve anyway. (Not suggesting you do that!)

And that said, I know speak or read Korean, so the best I can do is what's been demonstrated by En Masse or in FGT1 English videos. :)
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#13 User is offline   Organic Icon

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Posted 27 March 2010 - 03:37 PM

View Postbiplex, on 27 March 2010 - 03:49 AM, said:

View PostOrganic, on 26 March 2010 - 07:29 PM, said:

1. What does "5Available for level" mean or is that a typo of some kind?


"Avaliable for level 5"

Quote

3. Are talent trees even needed when you can easily customize your character in a completely different way from everyone else?

Are there talent trees? All i noticed are skills you get on certain levels.

Quote

4. Do the armor and weapon crystals share the same buffs or are there buffs that are unique to each type?

I seen some buffs only on weapon and some only on armour crystals in CBT3. But it might change later in game.


There are no talent trees that I've seen at this time. Any time a video shows a player going to their skills list, it's shown in two tabs: Active and Passive. They can drag and drop a skill from that list to their shortcut bars and use it immediately. There wasn't any additional training that needed to be done (that I can see) and there wasn't a skill tree they had to assign points to in order to use that skill.

While I feel talent trees offer a player a choice in how to play their character, I honestly feel they don't offer much choice. There will always be a preferred spec and lots of pressure to play like that in order to have a character worth inviting to parties, doing certain instances, etc.

I believe Enchantment Stone customization offers far more options than just having three provided by a talent tree.
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#14 User is offline   AlexiusApollonius Icon

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Posted 28 March 2010 - 08:01 AM

thanks organic <3 and Cael i am waiting for your podcast ! :thumbsup: good job
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#15 User is offline   Organic Icon

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Posted 03 April 2010 - 04:32 AM

I realize that FGT2 is still under NDA, but I'd really appreciate someone taking some solid notes about how these things work (especially questions 4 and 5) so they can share it once the NDA is lifted. Also, if you could review the Enchantment Crystals, that'd be great! :)
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#16 User is offline   F8L Fool Icon

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Posted 22 April 2010 - 05:42 PM

Whoever made the video pretty much obliterated the NDA. As much as I enjoy seeing the footage I'm pretty surprised it's alright to even link to stuff that breaks the NDA here on the site.

Does this mean that if I were to find some lengthy footage of FGT, similar to the one shown in the OP, I could freely link it here without being in trouble with the site?
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#17 User is offline   AlexiusApollonius Icon

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Posted 22 April 2010 - 08:41 PM

@phatal,the guys from En Masse visit this forum quite often so you could do that and break the NDA but it's your @ss that's gonna get busted...and this means no further fgts or anything for you,so just wait till the NDA is lifted and have fun posting all of your hardwares capacity
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#18 User is offline   Organic Icon

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Posted 27 April 2010 - 07:49 PM

View PostF8L Fool, on 22 April 2010 - 03:42 PM, said:

Whoever made the video pretty much obliterated the NDA. As much as I enjoy seeing the footage I'm pretty surprised it's alright to even link to stuff that breaks the NDA here on the site.

Does this mean that if I were to find some lengthy footage of FGT, similar to the one shown in the OP, I could freely link it here without being in trouble with the site?


Once the material is available online and in the public domain, linking to it is fine, IMO (not that it's worth much). We saw plenty leaked from FGT1. As long as you weren't the one posting that information, you aren't held responsible for any breech.

It'd be different if you knowingly posted content that you obtained while participating in the FGTs.
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#19 User is online   bygeorge Icon

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Posted 29 July 2010 - 08:07 AM

I know it is a bit late but...

The red line in the rings and weapons says attack stat.
The red line in the earrings and armor says defense stat.
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#20 User is offline   Googsy Icon

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Posted 30 July 2010 - 04:56 AM

Cool info. Thanks!
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