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World of TERA Interviews Jason 'BrotherMagneto' Mical

#1 User is offline   Amira Icon

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Posted 21 July 2010 - 02:13 PM

Hey TERA Fans! Recently, fansite World of TERA had the chance to interview BrotherMagneto. They asked lots of good and interesting questions, specifically touching on the mysterious political system and PvP!

Check it out below or at WorldofTERA.com!

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Q: How was E3 2010, did you go in with a set goal in mind, and do you think you achieved that goal? Also, what expectations do you have for Comic Con in San Diego?

A: E3 was great! Our goal was to introduce TERA to a wider gaming audience, and we succeeded admirably. We already had some visibility in the MMO community, but often people weren’t very familiar with the game even if they knew the name “TERA.” So, we set out to change that, and change it we did.

Comic-Con is a bit of a different experience because it’s a wide consumer show as opposed to a more focused industry show. For Comic-Con, we want to get as many people as possible to try TERA and experience firsthand what makes it different and unique from other MMOs. Of course, in a show with 150,000 attendees and a huge convention hall it’s even harder to make a splash, so we’re not looking for huge media coverage (although we’re not turning it down either!). Rather, we want people to see the game at our booth, say “hey, this looks interesting,” and then give it a try.

On the community side, we’ve got a fun event planned for Thursday, July 22 (Check out our RSVP thread the TERA-Online forum here: http://www.tera-onli...ad.php?t=7854). We've heard the comments that we haven’t given you enough details about the game, and we plan to change that at our party. Prepare to hear some new, previously undisclosed details about the game!


Q: Could you please give a brief description of your role at En Masse?

A: I’m the Community Director here, which means that I plan out community stuff at a more strategic level, similar to a marketing or PR director. It’s a great position for me because I can bring a lot of my PR experience to bear on an industry and game that I love. Plus, it allows me to get back to doing some of my favorite aspects of community work that I did in my past positions with WizKids and Edelman for Xbox.

Q: How will the minimum system requirements handle having large amounts of players on screen?

A: According to the data from our focus group tests, there shouldn’t be a problem with large numbers of players and mobs onscreen, even if a player meets only the minimum required specs.

Q: How has the information gathered from the previous Focused Group Testings been used to improve the overall game?

A: There have been improvements in many areas! We played a new build recently, and the changes even within this short timeframe have been remarkable. The early areas are more streamlined, the Island of Dawn quests flow much better, mob placement has changed, and the new skill system we’ve talked about has been implemented for future testing. There have been smaller changes too—improved textures, new models, and a facial features slider that makes characters far more customizable than before. A lot has been added and changed, and we’ll start showing more of these changes soon.

Q: With all races starting on the Island of Dawn, how will the mass-rush of players on launch be handled? How will players become immersed into their race without starting in a unique zone for their race?

A: Channels will help regulate the launch rush and keep server loads balanced. Once you get off the Island of Dawn the world opens up considerably, so players can start stretching their legs and delve more deeply into the lore of each race.

Q: How will item trading be handled? Will items end up having a Bind on Pickup, or will all items be trade-able even after you equip it?

A: We are still tweaking this system, so please pardon my somewhat vague answer. The final release of the game will feature a form of binding. That said, we want to encourage crafting and trading as much as possible because the in-game economy is extremely important, so we’re currently working to find a suitable balance.

Q: Are there any features in the game currently, that allows a player to take his current equipment and 'enchant it' in order to make it stronger or more suited for a specific purpose (such as a healing/damage increase, or a tank enhancement)?

A: Yes, there is an enchantment system in place for items.

Q: How many players can we expect to be in instanced-raids? Will there be multiple raid sizes, or will it stick to just one?

A: The game is being balanced for five-person groups, although that number could feasibly vary among players. After launch we’ll begin adding raids for larger groups.

Q: How much freedom is given to the players with the political system? Are there any limitations that players will encounter?

A: I suppose the level of freedom will in some part depend on who gets elected. Some leaders might be benevolent, while others might become outright tyrants. Some who start with the best of intentions will probably end up tyrants. In other words, it’s going to be a bit like real politics.

Q: How much of an affect will the political system have on the Economy, PVE and PVP of a server?

A: A lot, not a lot, and a medium amount, in that order. PvP will influence the political system more than the other way around. Think Aaron Burr and Alexander Hamilton, but on a much larger and more common scale.

Q: Previously, you answered a question about the declaration system and whether or not it would apply to PVP servers. The answer was it will be examined in the FGTs and upcoming betas. A lot of forum users who support full PVP servers are worried about this declaration system limiting them. Do you have any more information on whether or not the declaration system is going to be applied on PVP servers?

A: The declaration system is still under development. I can’t share anything new at this time, because we haven’t finalized it yet. Sorry!

Q: What kind of risks / rewards are going to be associated with PVP?

A: Political power, fame, money, treasures, land. All the good things in life.

Q: Will player clipping be a factor in PVP? For example, a group uses archers and staggers them behind lancers in which melee players would have to "break through" the melee in order to reach the ranged DPS.

A: The short answer is yes, and the example you gave is an apt one. Lancers are designed to create damage-mitigating shield-walls to cover their allies.

Q: What is your picture for large scale PVP?

A: Well, there’s open PvP, of course, which big groups can use ad-hoc, and battlegrounds that allow for some fun group PvP options. There’s also something very large-scale and very epic that's never been done before . . . but unfortunately, I can’t talk about that yet. Stay tuned for more details!

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#2 User is offline   Maladhiel Icon

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Posted 21 July 2010 - 02:36 PM

Yay for channels! :teehee:
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#3 User is offline   Caelixian Icon

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Posted 21 July 2010 - 02:45 PM

The 'very large-scale and very epic thing that has never been done before' sounds AWESOME. What is it?!?!? :thumbsup:
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#4 User is offline   Amira Icon

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Posted 21 July 2010 - 02:46 PM

View PostCaelixian, on 21 July 2010 - 01:45 PM, said:

The 'very large-scale and very epic thing that has never been done before' sounds AWESOME. What is it?!?!? :thumbsup:


I know, this is what I'm most excited about O:
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#5 User is offline   AlexiusApollonius Icon

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Posted 21 July 2010 - 02:51 PM

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the new skill system we’ve talked about has been implemented for future testing


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5 man group instances



the most important news in my opinion
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Posted 21 July 2010 - 02:52 PM

View PostAmira, on 21 July 2010 - 09:46 PM, said:

View PostCaelixian, on 21 July 2010 - 01:45 PM, said:

The 'very large-scale and very epic thing that has never been done before' sounds AWESOME. What is it?!?!? :thumbsup:


I know, this is what I'm most excited about O:


I second that :teehee: tell me :3
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#7 User is offline   Gnimitz Icon

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Posted 21 July 2010 - 02:59 PM

Me too, that's the part that caused me to sit up in my chair... I like the sound of large scale, epic.. never been done... :D
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Posted 21 July 2010 - 03:57 PM

View PostCaelixian, on 21 July 2010 - 08:45 PM, said:

The 'very large-scale and very epic thing that has never been done before' sounds AWESOME. What is it?!?!? :thumbsup:


**** it, I literally jumped off my chair when reading that! I can't wait to hear all about it, I hope that it's really a "large-scale epicness" just as he describes it.

Good interview. :)
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Posted 21 July 2010 - 04:04 PM

Ok, they are REALLY teasing us with the carrot stick lol

Once he says something like 'There’s also something very large-scale and very epic that's never been done before' thats my hype meter gone off the charts...

gimme the game now! :woot:
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Posted 21 July 2010 - 04:07 PM

thay always hiding smting.. :verymad: well i hope its going to be huge , political system, pvp i cant wait!(drool)
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#11 User is offline   AlexiusApollonius Icon

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Posted 21 July 2010 - 04:22 PM

i would be satisfied with just the next fgt :P
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Posted 21 July 2010 - 05:01 PM

when will this game get released im so impatient i cant wait it looks like its going to be the new top mmo for sure if all goes as planed but anyways i cant fined anything on a release or when will info start coming out on a release nothing but what seams mostly a bunch of BS
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Posted 21 July 2010 - 05:32 PM

View Postjleek101, on 21 July 2010 - 05:01 PM, said:

when will this game get released im so impatient i cant wait it looks like its going to be the new top mmo for sure if all goes as planed but anyways i cant fined anything on a release or when will info start coming out on a release nothing but what seams mostly a bunch of BS


They used to say 'This Winter' and now I believe they are saying early next year. They're very tight lipped on some of the information because of all the finalization that's being done. That said, a lot of the info in the interview has gotten me very excited. I want to know more about the political system and the 'large-scale and epic' PvP thing that they have in mind. Here's hoping to find an FGT3 invite in our inbox soon :biggrin:
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Posted 21 July 2010 - 06:01 PM

Ergh~ Something huge, has never been done before? My mind drifts towards full-scale warfare that sweeps up even people who don't want to be involved (SACK THE VILLAGES!!!!), but I wouldn't be surprised if it's even bigger.

These guys, always with the teasing!
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Posted 21 July 2010 - 06:34 PM

Mm pretty exciting stuff here. Kind of disappointed about only having 5 man end game for now for pve but I'm sure by the time people get set up at level 60 with gear enough to do some bigger ones they will have released the new content so I can't complain, 5 mans just give me more ability to run with just my close friends anyway.

Also, this will make pvp much more of "the thing to do" for end game so it will work for the best since the political system seems to be a lot about pvp. And like most of you guys are saying, the whole epic, I can't talk about it yet pvp thing sounds siiick.
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Posted 21 July 2010 - 11:07 PM

Q: How much freedom is given to the players with the political system? Are there any limitations that players will encounter?

A: I suppose the level of freedom will in some part depend on who gets elected. Some leaders might be benevolent, while others might become outright tyrants. Some who start with the best of intentions will probably end up tyrants. In other words, it’s going to be a bit like real politics.

Say wut? I really want more information regarding the political system. They keep hinting at it but aren't releasing anything substantial =(
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Posted 21 July 2010 - 11:46 PM

AAAAAH! Thatis such a tease! Sometinhg never done before!?!?! Maybe custom legion housing with full scale pvp legion settlement raids! With cusotm defenses ? Or maybe everyone gets broomsticks :laugh:
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Posted 21 July 2010 - 11:48 PM

View PostBiohazardgs, on 21 July 2010 - 07:34 PM, said:

Mm pretty exciting stuff here. Kind of disappointed about only having 5 man end game for now for pve but I'm sure by the time people get set up at level 60 with gear enough to do some bigger ones they will have released the new content so I can't complain, 5 mans just give me more ability to run with just my close friends anyway.

Also, this will make pvp much more of "the thing to do" for end game so it will work for the best since the political system seems to be a lot about pvp. And like most of you guys are saying, the whole epic, I can't talk about it yet pvp thing sounds siiick.

They said when they release the game they will add raids! Its just working on raids is pointless for now sence there is so much to work on that players will actually get to use till later on!
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Posted 22 July 2010 - 02:20 AM

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Q: What kind of risks / rewards are going to be associated with PVP?

A: Political power, fame, money, treasures, land. All the good things in life.


This is my speculation, because he said land. Guilds or Political Nominees can fight over land (provinces, districts, whatever you call them) for 'electoral' votes depending on the size of the land they're fighting for. Nominees could rally up a team to fight with against their rival and whoever wins, wins that lands votes.

Even if that's not the case, I wonder how the 'very large-scale and epic' thing ties into everything else.
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#20 User is online   Cori Icon

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Posted 22 July 2010 - 04:18 AM

Hm, protests and demos on the streets of Velika perhaps? Truly revolutional... :teehee:

Large-scale check, never seen before check, epic....hmmmmm
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