
*** TeraBow Archer Q&A - Part #2 ***
The first one is from a TeraBow member Methallor: I read on the official forums that Archers have the second highest base defense in the game - only beaten by the Lancer (and only by two points) and are one point higher than the Beserker. Can we find out if this is true or not? I find it hard that a class built on range would need such high defence...
Bear in mind that this information is based on preliminary balancing in developmental builds. We’ll provide more reliable specifics on class statistics as TERA nears a release state.
Second is from another TeraBow member, Coeus: How long does it take to cast archer traps? Are they visible by others or only group members?
Currently, archer traps take approximately three seconds to cast. However, like all skills, this is still in development, and it’s highly likely to change as a result of skill balancing. Ultimately, traps will be visible to party members—but invisible to other players—to increase their usefulness in gameplay.
(( this can be coupled in with another question about Traps: Traps appear to play a vital role in any Archer style class, how are they being implemented in Tera? WoW had a time period on their traps which required the player to consistently replace them or catch them before they expired. Will this be the case in Tera? ))
Traps do indeed form an important part of an archer’s arsenal, making the archer more versatile (and deadly) in a party and making solo play more dynamic and varied. The duration of active traps is not yet finalized.
Continuing with the traps, DarkAlexF posted a great idea on the official forums about a trap that could be activated by an arrow shot, or benefit arrow shots. Similar to Braveheart where they put oil on the field then shot a single fire arrow to set the field ablaze? An oil trap for example , that could be activated by a close range fire arrow. OR if the opponent steps over it before activated, he becomes "combustible", thus making you able to use a fire arrow effectively against him. Do you have any plans for such traps or variations of? (From thread: TERA - The Next Generation MMO :: Forums)
Basically, how much can you tell us about Traps. Archers are dying to know!
Whether we’ll see the oil trap you describe remains to be seen, as the archer skillset is still in development. Traps that reduce a target’s defenses or resistances are completely feasible.
The third from TeraBow members is from Hornbury and asks Will Archers have it easier? I highly doubt any company would have one class easier than all the rest, so instead, could you perhaps share one aspect where the Archer might require the assistance of others to complete something? Something that we can't do solo?
All of TERA’s classes will be able to solo to maximum level, but there will be some difficult challenges; for example, some monsters will require a very high degree of skill to take down on one’s own. This is just one scenario where having defenders and healers to complement the archer’s damage output will make victory easier to attain.
Moulded from DarkAlexF's comment on the Official Forum- Is there any way to customize your maximum range, even if at the cost of a other things aspects. So like, you could choose between attack speed and max range.
Maximum attack range is determined by the skill you’re using. While you could feasibly focus on using skills that place you at a certain distance from your target, we don’t have plans to allow for manual adjustment of the ratio between attack range and attack speed.
Tjuba on the Official Forums - Currently I feel that the Archer class feel a bit too spammy and thus do not appeal so much as the melee classes. Any feedback on this concern?
If by “spammy” you’re referring to excessive use of a single skill, rest assured that the developers are working to ensure that the archer class features a range of dynamic abilities, and effectively combining and executing them against foes will require enough skill to present a continuous challenge.
Geno on TeraFans - if i fire the multi-shot (the one where u select 4 targets for the arrows) is it possible to set all the arrows to hit one target? or is there a limit to one at a time?
No, the multiple-target skill you describe cannot be stacked on a single target.
In our previous Q&A, Brian mentioned "Archer skills are more dependent on the distance to the target's hit box. It's critical that a group have a strategy to pin down a monster so the archer can maximize damage." Does this mean Archers are required to be at max distance in order to do max damage? What happens if we fire "too close"? The Beserker interview mentioned how only the blade does damage and standing too close can make you miss, do Archers face a similar problem?
The archer’s range from the target does not affect skill damage. Brian’s quote refers to the mobile nature of monsters: it’s much easier to stay in range of a stationary target than to take aim at a moving one! The lost time and energy spent on even a few missed charge-based skills may ultimately lead to the party’s defeat. It’s also important to note that there isn’t a “dead space” between an archer and target where attacks cannot be executed if the archer isn’t a minimum distance away. However, trying to keep a melee-ranged foe in your crosshairs is harder than it sounds, particularly when it’s knocking you to the floor with its attacks!

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