
Good day TERA Fans! A few weeks ago I asked for members of TERA Fans to send in their questions for En Masse, and they were answered by Scott James Magner, Production Associate. I would like to thank Scott for the awesome information!

Q: Why was the name Mystic chosen over Elementalist?
A: For the Western market, there was concern that elementalist implied a more damage-focused, primary spellcaster. The mystic never felt like that to us, especially standing right next to a sorcerer throwing fireballs and ice needles.
What brought home the differences to us was watching the spell animations as the game progressed through different builds. They were heavily influenced not by the “primary” elements of earth, wind, air, and fire, but instead drew on more basic “light” and “dark” imagery. Once we realized this, mystic was far and away the best name.
Q: In one of the G*Star videos, it was seen that a mystic summoned two summons. Will there be a limit on the amount a player can summon at once?
A: All three summoning spells share a cooldown, but it’s less than the “lifespan” of the spirits answering the call. A skilled mystic player can use this to their advantage.
Q: Compared to other classes, the mystic has not gotten as much love. Is that because creating the story for mystic is harder, or because there is not enough information from BlueHole Studios to do anything with?
A: We’re rolling out information about classes slowly, not because of any lack of information. Recently mystics have received a lot of coverage on our website, and we’re moving forward with more class features on all classes in the coming months. Stay tuned!
Q: In one of the more major threads on the TERA official forums, the healing orbs have been a great question to players:
-Will enemies be able to use or destroy the healing orbs?
-Considering healers like to stay far away, will the player be able to place orbs from a distance?
-Will mystics be able to keep a group alive without the aid of a priest?
A: No, no, and yes, for exactly the same reasons. Mystics and priests don’t play like the healing classes most MMO gamers are familiar with. TERA’s action combat requires them to be mobile, darting in and out of combat not only to heal, but to buff, debuff, distract, and damage.
A more important question would be whether a group can stay alive without the aid of a priest or mystic, and it’s also yes—just not as long, and it requires different tactics. As with all things TERA, player skill is what dictates success.
Q: Why were the sizes of the dps/tank summons changed, why so small?
A: There are always balance issues with “pet” classes, and in the end the summons are only one aspect of the mystic. Whether the summoned spirits are larger or smaller than the summoner, their effects are exactly the same.
Q: Can summons be buffed by other players?
A: Nope, a mystic is responsible for the things he or she brings into the world.
Q: Are mystics the ultimate cc class, or will players also need to depend on other classes for cc? Are the mystics going to be a true buffer class?
A: A player who knows how to do crowd control can use any of TERA’s classes to achieve their goals. The mystic certainly has a good selection of skills that change an opponent’s status, but a berserker knocking opponents to the ground with an overhand smash accomplishes the same goal, as does a warrior dancing around, through, and over the same foes.
The same goes for party buffs. All classes have skills which can boost a comrade’s abilities in some manner, and of the skills available to a mystic through maximum level, the majority are directed at enemies.
Q: The Mystic has been dubbed the hybrid class of TERA. With the updated information the community got from the main TERA site, and translated information from G*Star, can the players mold their Mystic to play one way over another? Example: Playing DoT heavy Mystic or Summon Mystic.
A: We can’t stress enough the importance of player skill and player choices when playing TERA. All mystics will have access to the same skills and glyphs--it's how you use them that will distinguish your mystic from other players’. There’s no one “right” way to play the game, other than yours.

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